![]() Next we're gonna make CS:GO read your textures instead of the original. (It will benefit you later if it's the same as the v_model, ex. Change the name to something with the same number of characters characters as the original. a-k-4-7 thats 4 characters, so the new name must also have 4 characters. Now change the name on your file, to a new name with the same number of characters as the original. Copy your v_model (2048x2048) texture to this folder. the AK-47 folder is called "rif_ak47" (Rifle_AK47). Now open the v_models-folder and find you desired weapon. (Name doesn't matter, we'll change it later anyway.) TGA-file to VTFEdit (I assume you have this software, if you know how to make skins), and check Clamp with the settings: Maximum Width and Height 512. To create the 512x512 file, you need to import your. The v_model is the VTF-file you add when sending in your skin from the workshop. The w_model is a 512x512 size of your weapon texture. The v_model is a 2048x2048 size of your weapon texture. In here you will see the 2 folders: v_models and w_models. It's not \models\weapons but materials\models\weapons! Now go to C:\Programs Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\materials\models\weapons ![]() ![]() Now put the copied folder "materials" into the root-folder: C:\Program Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo (Just copy it to your desktop or somewhere you can find it.) Open this with GCFScape and copy the whole folder called "materials". ![]() ![]() Now go further down and find the file called "pak01_dir" (This is just to keep a backup of the original files.) Rename this materials_BAK or something like that. You should see some different folders here, also one named "materials". So, first of, we need to find the right directory: C:\Program Files\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo You should have installed GCFScape and Notepad++ (Links in Introduction). ![]()
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